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  • 🚀Get Started
    • What is JourneyApps Platform?
    • Tutorial: Build your First App
      • 1. Introduction
      • 2. Create a new App
      • 3. OXIDE IDE Overview
      • 4. Hello World app
      • 5. The Data Model
      • 6. View Components
      • 7. Queries and Data Sync
      • 8. Simple Navigation
      • 9. View Stack
      • 10. Input Validation
      • 11. View Parameters
      • 12. Data Manipulation
      • 13. Responsive Apps
      • 14. Styling
      • 15. Lists
      • 16. GPS Capturing
      • 17. Relationships
      • 18. Multiple User Roles
      • 19. Deployment and Users
      • 20. Version Control
      • 21. CSV and APIs
      • 22. Conclusion
    • JourneyApps Platform Fundamentals
      • Creating a New App
        • Git-enabled Apps
      • What are Views?
      • What is the Data Model?
      • JourneyApps Syntax Basics
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  • 💻Build your App
    • JourneyApps Syntax
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      • TypeScript Apps (Beta)
        • runtime-build package
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      • What's New in V4
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      • What is the data model?
      • Reference: model
        • field
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      • All UI Components
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          • 📖display-3d-model Guides
            • Guide 1: Initialize and layout a 3D model in a view
            • Guide 2: Control playback position
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          • 📖Guide: PowerBI Embedding
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      • Attachment
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      • Broadcast
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    • Extend your App with Custom Code
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    • Integrate your App
      • Backend integrations with CloudCode
      • Barcode Scanning
        • Barcode Scanning using Keyboard Emulation
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      • Bluetooth Low Energy (BLE)
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  • 📱App Features
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        • Automatic Voice Commands - Advanced
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    • App, Runtime and Container Updates
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  • 🌐CloudCode
    • CloudCode Overview
    • Trigger a CloudCode Task
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  • 📥Backend API
    • Introduction
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      • Retrieve All Objects
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      • Batch Operations (v4 API)
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      • Retrieve the App Data Model
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    • API Limits
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  • ⚙️Technical
    • Data Synchronization Priority
    • Device Diagnostics
    • JSON1 Query Engine
    • Improve App Performance
    • Security Measures
    • Supported Platforms
      • Web Container
      • Windows Installer
    • Domain Whitelist
  • 🖥️OXIDE
    • Get started with OXIDE
      • OXIDE Overview
      • Components of OXIDE
    • Configure Testing Deployments
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      • How to Navigate to a Function
      • Manage External Dependencies
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      • Common Troubleshooting Pointers
      • App Diagnostics Reports
      • Build Logs
    • OXIDE Workspaces
      • OXIDE Trees
  • ❕Deprecated Features
    • Deprecated Features and Components
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On this page
  • Bluetooth.requestDevice()
  • Usage example
  • Bluetooth.requestLEScan()
  • Usage example
  1. Build your App
  2. JS / TS APIs

Bluetooth (Beta)

PreviousAttachmentNextBroadcast

Last updated 2 years ago

BLE support is currently in Beta. Some functionality is not available yet, and it may require further stability updates.

BLE support is currently only available for customers on the plan.

Compatibility Requirements

A custom-branded container is necessary for Android, iOS and Windows for any Bluetooth functions. Please contact to request one.

TypeScript is recommended

The Bluetooth functions in JourneyApps rely on async-await. While it may be possible to work around this in a JavaScript app with promises, we strongly recommend using TypeScript.

JourneyApps' Bluetooth Low Energy (BLE) support allows users to scan for and connect to nearby BLE devices in real-time. The simplest way to achieve this is using Bluetooth.requestDevice(). For more advanced use cases, Bluetooth.requestLEScan() is available. More information on both these methods can be found below.

Bluetooth.requestDevice()

Bluetooth.requestDevice() requests a device according to filters.

On Web, a list of devices is returned to the user, from which the user can proceed to select one.

On Windows, Android and iOS, Bluetooth.requestDevice() the first matching device is automatically selected. We recommend using Bluetooth.requestLEScan() (see below) on these platforms should the user need to select a device.

Usage example

view.ts
async function scan() {
    const device = await Bluetooth.requestDevice({acceptAllDevices: true});    

    // To establish a connection to the device, use `device.gatt.connect()`

    // Note: In many cases, no device name will be reported. We use this
    // as a filter just to reduce noise for the example.
    if (device.name) {
        device.gatt.connect().then(() => {
            console.log('Connected to ', device.name);
            notification.info('Connected to: ' + device.name);
        }).catch(err => {
            console.error('Failed to connect to', device.name, err);
            notification.error('Failed to connect to: ' + device.name);
        });
    }
}

Bluetooth.requestLEScan()

Compatibility requirements

Bluetooth.requestLEScan() was introduced in version 4.84.0 of the JourneyApps Runtime. It is supported on Windows, Android and iOS only.

  1. Added the signal parameter to cancel scanning.

  2. Events do not include manufacturerData, serviceData, txPower or appearance.

Ensure that your TypeScript app has the following version in package.json: "@journeyapps/runtime-build": "^2.0.2". Note that after updating package.json, you need to run Update yarn.

Usage example

Note that in this example the first device is being connected to. In a real app, you'd typically add these devices to a list (for example, you'd create LocalDB objects and display these in a suitable UI component) for the user to select one.

view.ts
// AbortController is optional, but makes explicitly stopping the scan easier.
// Scanning is automatically stopped when navigating to a different view.
let controller: AbortController;
async function scan() {
    // Cancel existing scans, if any
    controller?.abort();
    controller = new AbortController();

    Bluetooth.addEventListener('advertisementreceived', (event) => {
        const device: journey.BluetoothDevice = event.device;
        // Note: In many cases, no device name will be reported. We use this
        // as a filter just to reduce noise for the example.
        if (device.name) {
            notification.info('Device: ' + device.name + ' ' + event.rssi);
            // In a real app, you'd typically add these devices to a list,
            // instead of connecting directly.
            // To establish a connection to the device, use `device.gatt.connect()`
            device.gatt.connect().then(() => {
                console.log('Connected to ', device.name);
                notification.info('Connected to: ' + device.name);
            }).catch(err => {
                console.error('Failed to connect to', device.name, err);
                notification.error('Failed to connect to: ' + device.name);
            });
        }
    })
      
    await Bluetooth.requestLEScan({
        // In most cases, you'd want to filter the devices instead, e.g.:
        // filters: [{services: ['ffff0001-0b3a-11ec-9a03-0242ac130003']}]});
        acceptAllAdvertisements: true,
        // Set this to true to receive multiple events for the same device, e.g. to update the rssi
        keepRepeatedDevices: false,
        // We specify the signal to manually control stopping of the scan
        signal: controller.signal
    });

}

function stopScan() {
    controller?.abort();
}

Bluetooth.requestLEScan() should be used (instead of Bluetooth.requestDevice()) where the app needs more control over the BLE scanning process. It is based on . Note the following differences from this spec:

💻
this spec
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