display-3d-model
Overview
The display-3d-model UI component embeds and displays 3D models (in .fbx format) for a user to interact with. 
Current Limitations
display-3d-modelcurrently only supports.fbxfiles and these files need to be zipped when bound to the component. E.g.my-animation.fbx.zip3D models with textures are not currently supported.
It is not possible to toggle hidden layers, groups, or elements.
Basic Example

<!-- The attachment needs to be a zipped FBX file, e.g. my-animation.fbx.zip -->
<var name="scene" type="attachment" media="any" />
<display-3d-model bind="scene" scale="0.1" />function init() {
    var animation = DB.animation.first();
    view.scene = animation.scene;
}For more examples, see our guides:
📖display-3d-model GuidesInteract with the 3D model
Once a model is loaded in display-3d-model, a user can interact with it by using their mouse or by using controls that programmatically manipulate the 3D model.
Interact with the mouse
Rotate the scene: Users can drag their mouse around in the 3D model. The scene will rotate around the current center of the viewer.
Pan / translate the scene: While holding the shift key, users can drag their mouse around. Dragging left and right will pan the scene horizontally, while dragging up and down will pan the scene vertically.
Interact programmatically
Developers can set up controls (e.g. a button-group containing multiple buttons linked to JS/TS functions) that allow users to manipulate various attributes of the 3D model. Configurable attributes and component methods are described further below in this document. 
Examples of controls that a user might need include:
Increasing or decreasing the
scaleof the model (also see the example below)Enabling or disabling the
wireframePlaying animations from a specific point
Setting the camera position of the scene
Example: Programmatic controls
<var name="scene" type="attachment" media="any" />
<var name="scale" type="number" />
<display-3d-model id="example" bind="scene" scale="scale" />
<button-group mode="row">
    <!-- Controls to allow users to increase or decrease the scale -->
    <button label="-" on-press="$:scaleDown()"/>
    <button label="+" on-press="$:scaleUp()"/> 
    <!-- Controls to allow users to start/stop animation -->
    <button label="Start Animation" on-press="$:startAnimation()"/>
    <button label="Stop Animation" on-press="$:stopAnimation()"/> 
</button-group>function init() {
    var animation = DB.animation.first();
    view.scene = animation.scene;
    view.scale = 0.1; // Set the default scale
}
function scaleUp(){
    view.scale *= 10; // Increase scale by 10
}
function scaleDown(){
    view.scale /= 10; // Decrease scale by 10
}
function startAnimation(){
    component.display3dModel({id: "example"}).animationStart(); 
}
function stopAnimation(){
    component.display3dModel({id: "example"}).animationStop(); 
}Attribute and methods overview by function
The table below summarizes the available attributes and component methods for display-3D-model grouped according to their primary or most common function. Each of the listed attributes is described later in this document.
Camera
Styling & Display
Developer Notes
Performance consideration: In general, the larger the file the worse the performance will be, especially on a mobile device (such as a RealWear HMT). File size will be directly proportional to the number of polygons and the number and characteristics of the materials included in the model (even if those materials are not actually used)
As a rule of thumb, aim for a file size of under 5 MB. Practically this may mean unnecessary high fidelity elements should be removed from their original models to reduce the polygon count, and by extension the file size.
Unused (and non visible) materials should be removed from models before they are exported to FBX to limit the file size.
Materials: The use of materials is generally supported however, trial and error in terms of which materials work well is recommended.
Standard Attributes
bind
bindbindscale
scaleOptional
Type: Number
Default: 1.0
Specify the scale of the model.
Advanced Attributes
autoplay
autoplayOptional
Type: boolean
Default: true
Specify whether the model animation should automatically start playing when the model is loaded.
background-color
background-colorOptional
Type: string (#hex value)
Default: #a0a0a0
Specify the background color of the component.
border-color
border-colorOptional
Type: string - can be a named color or #HEX value
Default: #546e7a (Light theme); #90a4ae (Dark theme)
Specify the border color of the component.
bounding-box
bounding-boxOptional
Type: boolean
Default: false
Enable or disable the bounding box of the model.
debug-normals
debug-normalsOptional
Type: boolean
Default: false
Enable or disable the ability to debug model normals.
double-sided-materials
double-sided-materialsOptional
Type: boolean
Default: true
Enable or disable double-sided materials.
floor
floorOptional
Type: boolean
Default: true
Enable or disable the floor of the model.
fog
fogOptional
Type: boolean
Default: true
Enable or disable a background fog effect.
height
heightOptional
Type: Number
Default: 700 px
Specify the height of the component in pixel.
loader-color
loader-colorOptional
Type: string (#hex value)
Default: #546e7a (Light theme); #90a4ae (Dark theme)
Specify the color of the loader animation that displays when the component loads a model.
loop
loopOptional
Type: boolean
Default: true
Specify whether the model animation should play in a loop.
id
ididmaterial-vertex-groups
material-vertex-groupsOptional
Type: boolean
Default: true
Enable or disable the material vertex groups.
offset-x
offset-xOptional
Type: Number
Default: 0
Specify the offset of the x-axis.
offset-y
offset-yOptional
Type: Number
Default: 0
Specify the offset of the y-axis.
offset-z
offset-zOptional
Type: Number
Default: 0
Specify the offset of the z-axis.
on-pick-mesh
on-pick-meshOptional
Default: unset
Triggered when: A user clicks on the model
Event parameter: $meshes
Return value: An array of objects
on-pick-mesh is an event that calls a JS/TS $:function or navigation. See more details:
<var name="scene" type="attachment" media="any" />
<display-3d-model bind="scene" scale="0.1" on-pick-mesh="$:onPick($meshes)" />function onPick(meshArray) {
    for (var i = 0; i < meshArray.length; i++){
        console.log(meshArray[i]);
        // Example:
        // Object{name: "Plane"}
    }  
}placeholder
placeholderplaceholdershow-if and hide-if
show-ifhide-ifshow-if and hide-ifstats
statsOptional
Type: boolean
Default: false
Enable or disable debug info about the model such as the frames rendered per second. These are displayed in the top-left corner of the component if available.
wireframe
wireframeOptional
Type: boolean
Default: false
Enable or disable the wireframe of the model.
Component Methods
The following component methods are available when an id is assigned to the component and component.display3dModel({id:'my-id'}) is called from JS/TS:
animationStart
animationStartThis method starts the animation of a model.
animationStop
animationStopThis method stops the animation of a model.
computeCenterOffset
computeCenterOffsetReturns: Array, e.g. [0,408.6,0]
Generates an array with offsets for each axis (x,y,z) that centers the model on-screen.
Example:
<var name="scene" type="attachment" media="any" />
<var name="offsetx" type="number" />
<var name="offsety" type="number" />
<var name="offsetz" type="number" />
<display-3d-model id="example" bind="scene" offset-x="offsetx" offset-y="offsety" offset-z="offsetz" />
<button label="Center" on-press="$:computeOffsets()" />function computeOffsets() {
    var offsets = component.display3dModel({id: "example"}).computeCenterOffset();
    view.offsetx = offsets[0];
    view.offsety = offsets[1];
    view.offsetz = offsets[2];
}computeScaleFactor
computeScaleFactorParameter: Number that represents the scale
Generates a scale value that when used, will scale the model to an acceptable size in the current 3D viewport that will show the entire mesh.
Example:
<var name="scene" type="attachment" media="any" />
<display-3d-model id="example" bind="scene" scale="scale" />
<button label="Fit" on-press="$:computeScale()" />function computeScale() {
    var scaleFactor = 550;
    view.scale = component.display3dModel({id: "example"}).computeScaleFactor(scaleFactor);
}getCamera
getCameraReturns: The current camera position as an Object, e.g. {position: [100.00000000000001, 200, 299.99999999999994], rotation: [-0.1505711418828577, 0.1583076573177903, 0.024434332593631213, 0.9755357401230101]}
Gets the camera position represented as a quaternion.
setCamera
setCameraParameter: The specified camera position as an Object, e.g. {position: [100.00000000000001, 200, 299.99999999999994], rotation: [-0.1505711418828577, 0.1583076573177903, 0.024434332593631213, 0.9755357401230101]}
Sets the camera position as a quaternion. This will animate the camera to the new position.
getPlayhead
getPlayheadReturns: The playback position in milliseconds.
Gets the playback position.
setPlayhead
setPlayheadParameter: The playback position in milliseconds.
Sets the playback position.
scrollIntoView
scrollIntoViewProgrammatically scroll until the display-3d-model component is visible in the view.
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